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Module 3: Surface vs. Pattern

Artefact Make 2D [Converted].png
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Artefact Iso view.png
Final Hybrid Iso View.png

The Hybrid

The Artefact

The Artefact [Top view]

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TERRAIN FINAL-011.png
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Final Grid
Grid Iteration
Grid Iteration
Grid Iteration
Grid Iteration
Grid Iteration

Grid Iterations

Final Panel
Panel Iteration
Panel Iteration
Panel Iteration
Panel Iteration
Panel Iteration

Panel Iterations

Final Hybrid
Hybrid Iteration
Hybrid Iteration
Hybrid Iteration
Hybrid Iteration
Hybrid Iteration

Hybrid Iterations

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Geometries used in experimentation

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Module 1

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Module 2

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Module 3

panel 4.png

Module 4

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Module 5

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Hybrid Render

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Artefact Render

Take away...

In this module, we explored the relationship between pattern and surface using the paneling tools on Rhino and the iterative design process to investigate how both of them counteract as well as complement each other. The painting sample provided to me was fairly flat with a strong vertically downwards movement, with soft wavy folds and my terrain had very distinct high and low points with a clear compositional axis. My terrain did not align with the drapes and the part that was most challenging for me was to identify strategic ways of deriving the best of both their attributes without swaying away majorly from their own elemental form, all the while, working within the limitations of the commands on Rhino. Working with the manipulation of space, constantly shifting between the 2nd and 3rd dimensions for curating all the aspects of this module was quite interesting. The exploration of the practicality of our models, in the sense that we were mindful of ideas of digital fabrication and essence of the use of developable surfaces while creating our designs, also exposed us to the idea of how the translation of drawing to building acts as a method to narrow the gap between representation and construction as mentioned in Iwamoto's reading.

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Feedback provided on this module indicated that I had a simplistic approach to represent the nature of the fabric in my hybrid and artefact and it did not resemble the soft drapery aspect accurately. I struggled to gain control of the flow, working within the limitations of the panelling tools and aim to improve upon this by continuing to experiment with the iterative design process to get the desired results. 

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